Hands on in Unreal

In this demo, everything you can hear was created from the ground up by me using audio I recorded myself, synthesized and implemented into Unreal. I used various middleware such as FMod for the music and Wwise for certain effects, as well as built more complex systems to do with spatialisation of effects and audio behaviors to match visible elements such as a light flickering.

More projects in Unreal Engine are actively being worked on.

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Composition