Hands on in Unreal
In the demos below, everything you can hear was created from the ground up by me using audio I recorded myself, synthesized and implemented into Unreal. I used various middleware such as FMod for the music and Wwise for certain effects, as well as built more complex systems to do with spatialisation of effects and audio behaviors to match visible elements.
And more projects in Unreal Engine are actively being created!
Ambience
This demo focuses on ambience and more complex world behaviours such as a system for manipulating audio based on the flickering of a light, and dynamic indoor-outdoor ambience and music. Based in a cold, sci-fi facility.
Character Sounds
This demo focuses more on character sfx and sound that triggers based on attacks and character movement. Based in a magical, fantasy-like setting.